StepmotorDlg.h

// PSensorDlg.h : header file

//

//{{AFX_INCLUDES()

#include "NiButton.h"

#include "NiNumEdit.h"

//}}AFX_INCLUDES

 

#if !defined(AFX_PSENSORDLG_H__C683A3FB_B6AE_41D8_B189_F4D9578412B8__INCLUDED_)

#define AFX_PSENSORDLG_H__C683A3FB_B6AE_41D8_B189_F4D9578412B8__INCLUDED_

 

#if _MSC_VER > 1000

#pragma once

#endif // _MSC_VER > 1000

 

/////////////////////////////////////////////////////////////////////////////

// CPSensorDlg dialog

 

class CPSensorDlg : public CDialog

{

// Construction

public:

       int preCount;

       CPSensorDlg(CWnd* pParent = NULL);    // standard constructor

 

// Dialog Data

       //{{AFX_DATA(CPSensorDlg)

       enum { IDD = IDD_PSENSOR_DIALOG };

       CNiButton      m_photo;

       CNiNumEdit   m_count;

       //}}AFX_DATA

 

       // ClassWizard generated virtual function overrides

       //{{AFX_VIRTUAL(CPSensorDlg)

       protected:

       virtual void DoDataExchange(CDataExchange* pDX);      // DDX/DDV support

       //}}AFX_VIRTUAL

 

// Implementation

protected:

       HICON m_hIcon;

 

       // Generated message map functions

       //{{AFX_MSG(CPSensorDlg)

       virtual BOOL OnInitDialog();

       afx_msg void OnSysCommand(UINT nID, LPARAM lParam);

       afx_msg void OnPaint();

       afx_msg HCURSOR OnQueryDragIcon();

       afx_msg void OnTimer(UINT nIDEvent);

       afx_msg void OnButton1();

       //}}AFX_MSG

       DECLARE_MESSAGE_MAP()

};

 

//{{AFX_INSERT_LOCATION}}

// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

 

#endif // !defined(AFX_PSENSORDLG_H__C683A3FB_B6AE_41D8_B189_F4D9578412B8__INCLUDED_)