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#include <mega128.h> #include
<delay.h> // Declare your global variables here void RotateStep(char
bDirection, int Step); void RotateAngle(char
bDirection, float Angle); void RotateRpm(char
bDirection, int rpm); char cM=0; // cM=ºÐÇÒ¼±ÅýÅÈ£(D.S) 0=m1, 1=m2 char m1=2,m2=0; // º¸µåÀÇ ºÐÇØ´É m1,m2ÀÇ
½ºÀ§Ä¡ ¼±Åà °ª void main(void) { // Declare your local variables here // Input/Output Ports initialization // Port A initialization // Func0=In Func1=In Func2=In Func3=In
Func4=In Func5=In Func6=In Func7=In // State0=T State1=T State2=T State3=T
State4=T State5=T State6=T State7=T PORTA=0x00; DDRA=0x00; // Port B initialization // Func0=Out Func1=Out Func2=Out
Func3=Out Func4=Out Func5=Out Func6=Out Func7=Out // State0=0 State1=0 State2=0 State3=0
State4=0 State5=0 State6=0 State7=0 PORTB=0x00; DDRB=0xFF; // Port C initialization // Func0=In Func1=In Func2=In Func3=In
Func4=In Func5=In Func6=In Func7=In // State0=T State1=T State2=T State3=T
State4=T State5=T State6=T State7=T PORTC=0x00; DDRC=0x00; // Port D initialization // Func0=In Func1=In Func2=In Func3=In
Func4=In Func5=In Func6=In Func7=In // State0=T State1=T State2=T State3=T
State4=T State5=T State6=T State7=T PORTD=0x00; DDRD=0x00; // Port E initialization // Func0=In Func1=In Func2=In Func3=In
Func4=In Func5=In Func6=In Func7=In // State0=T State1=T State2=T State3=T
State4=T State5=T State6=T State7=T PORTE=0x00; DDRE=0x00; // Port F initialization // Func0=In Func1=In Func2=In Func3=In
Func4=In Func5=In Func6=In Func7=In // State0=T State1=T State2=T State3=T
State4=T State5=T State6=T State7=T PORTF=0x00; DDRF=0x00; // Port G initialization // Func0=In Func1=In Func2=In Func3=In
Func4=In // State0=T State1=T State2=T State3=T
State4=T PORTG=0x00; DDRG=0x00; // Timer/Counter 0 initialization // Clock source: System Clock // Clock value: Timer 0 Stopped // Mode: Normal top=FFh // OC0 output: Disconnected TCCR0=0x00; ASSR=0x00; TCNT0=0x00; OCR0=0x00; // Timer/Counter 1 initialization // Clock source: System Clock // Clock value: Timer 1 Stopped // Mode: Normal top=FFFFh // OC1A output: Discon. // OC1B output: Discon. // OC1C output: Discon. // Noise Canceler: Off // Input Capture on Falling Edge TCCR1A=0x00; TCCR1B=0x00; TCNT1H=0x00; TCNT1L=0x00; OCR1AH=0x00; OCR1AL=0x00; OCR1BH=0x00; OCR1BL=0x00; OCR1CH=0x00; OCR1CL=0x00; // Timer/Counter 2 initialization // Clock source: System Clock // Clock value: Timer 2 Stopped // Mode: Normal top=FFh // OC2 output: Disconnected TCCR2=0x00; ASSR=0x00; TCNT2=0x00; OCR2=0x00; // Timer/Counter 3 initialization // Clock source: System Clock // Clock value: Timer 3 Stopped // Mode: Normal top=FFFFh // OC3A output: Discon. // OC3B output: Discon. // OC3C output: Discon. TCCR3A=0x00; TCCR3B=0x00; TCNT3H=0x00; TCNT3L=0x00; OCR3AH=0x00; OCR3AL=0x00; OCR3BH=0x00; OCR3BL=0x00; OCR3CH=0x00; OCR3CL=0x00; // External Interrupt(s) initialization // INT0: Off // INT1: Off // INT2: Off // INT3: Off // INT4: Off // INT5: Off // INT6: Off // INT7: Off EICRA=0x00; EICRB=0x00; EIMSK=0x00; // Timer(s)/Counter(s) Interrupt(s)
initialization TIMSK=0x00; ETIMSK=0x00; // Analog Comparator initialization // Analog Comparator: Off // Analog Comparator Input Capture by
Timer/Counter 1: Off // Analog Comparator Output: Off ACSR=0x80; SFIOR=0x00; //while (1) // { // Place your code here //RotateRpm(1,10); //RotateStep(1,500); RotateAngle(0,180); //
}; }
// ½ºÅܸðÅÍÀÇ ¼Óµµ Á¶Àý // bDirection 0=CW
1=CCw // M1ÀÇ S/W NO=0À¸·Î¸¸ Á¦¾î¸¦ ÇÑ´Ù. void RotateRpm(char bDirection,
int rpm) { char
cOut=0x40; // BÆ÷Æ® Ãâ·Â°ª int
i,j; unsigned
int step; if(bDirection
== 0) cOut
|= 0x04; for(i=0;i<500;i++)
{ PORTB=cOut;
delay_us(1); PORTB.6=0;
//delay_us(500);
step=(unsigned int)(30/rpm*1000/500); //500us
´ÜÀ§·Î Á¦¾î
for(j=0;j<=step;j++) delay_us(500); }
PORTB=0x10; // ¸ðÅÍ¿©ÀÚ ½ÅÈ£¸¦ Off·Î ÇÏ¿© ¸ðÅÍÀÇ ¿ ¹ß»ýÀ» ¹æÁöÇÑ´Ù. } // bDirection 0=CW
1=CCw void RotateStep(char
bDirection, int Step) { char
cOut=0x40; // BÆ÷Æ® Ãâ·Â°ª char
m; int
i; if(cM==1)
{ m
= m2; cOut
|= 0x10; } else m
= m1; if(bDirection
== 0) cOut
|= 0x04; for(i=0;i<Step;i++)
{ PORTB=cOut;
delay_us(1); PORTB.6=0; delay_ms(1); }
PORTB=0x10; // ¸ðÅÍ¿©ÀÚ ½ÅÈ£¸¦ Off·Î ÇÏ¿© ¸ðÅÍÀÇ ¿ ¹ß»ýÀ» ¹æÁöÇÑ´Ù. } // bDirection 0=CW
1=CCw void RotateAngle(char
bDirection, float Angle) { char
cOut=0x40; // BÆ÷Æ® Ãâ·Â°ª char
m; int
i,Step; if(cM==1)
{ m
= m2; cOut
|= 0x10; } else m
= m1; //
M1,M2¿¡ ÀÇÇÑ ºÐÇØ´ÉÀ» Á¶ÀýÇÏ¿© ½ºÅÜÀ» °áÁ¤ÇÑ´Ù. switch(m)
{ case
0: Step
= (int)(Angle/0.72); //
º¸µåÀÇ M1=0 ÀÏ ¶§ break; case
1: Step
= (int)(Angle/0.72)*2; break; case
2: Step
= (int)(Angle/0.72)*4; break; case
3: Step
= (int)(Angle/0.72)*5; break; case
4: Step
= (int)(Angle/0.72)*8; break; case
5: Step
= (int)(Angle/0.72)*10; break;
case
6: Step
= (int)(Angle/0.72)*20; break; case
7: Step
= (int)(Angle/0.72)*40; break; case
8: Step
= (int)(Angle/0.72)*80; break; case
9: Step
= (int)(Angle/0.72)*16; break; } if(bDirection
== 0) cOut
|= 0x04; for(i=0;i<Step;i++)
{ PORTB=cOut;
delay_us(1); PORTB.6=0; delay_ms(1); }
PORTB=0x10; // ¸ðÅÍ¿©ÀÚ ½ÅÈ£¸¦ Off·Î ÇÏ¿© ¸ðÅÍÀÇ ¿ ¹ß»ýÀ» ¹æÁöÇÑ´Ù. }
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